Tilting the Camera
POV-Ray by default tries to keep the camera level in the x-z plane, which keeps your images "upright". Well, in the image mentioned in the previous post I wanted a creepy camera angle so I deliberately tilted the camera.
camera { location <4,7,-35> rotate z*5
look_at <0,> }
There you are, nice and simple, a 5 degree tilt on the camera.
camera { location <4,7,-35> rotate z*5
look_at <0,> }
There you are, nice and simple, a 5 degree tilt on the camera.

1 Comments:
At 4:18 AM,
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